![]() If you are a Gestalt, only empires that you have a Non-Aggression Pact/Defensive Pact/Federation with can be traded with. If you want to trade with an AI empire, they must have +25 or more opinion on you. There is a cap (~1 million-ish) for each resource gain. The cargo amount is based on the pop jobs of the destination planet and vice-versa. Shipping Costs makes planet-level deficits cost some energy credits to represent shipping in materials to cover the deficit.Ĭargo Ships are ships that will be used for loading cargo in between planets involved in its trade route.įoreign Trade Routes give planets resources based on the pop jobs of each pop for a short while when a planet gets cargo from a cargo fleet. Space Exploitation is an expansion to Space Mining using Minor Colonies, allowing you to exploit celestial bodies more thoroughly.įallen Empire Buildings provides a third tier of Buff Buildings, that increase the production of their appropriate job, as well as produce some resources on their own.Ĭargo Ships provides Cargo Ships that can be used to form trade routes with other empire's planets, granting both planets resources based on their existing production. Realistic Development overhauls how things are built, using a Labour-like system called Industrial Production, so that 2 planets don't build twice as fast as 1 for some reason.įactory Automation implements Automated Factories, for making resources without pops. Orbital Infrastructure is an implementation of Orbital Districts on planets, opening up more options for planetary development. ![]() Each module focuses on industry of a specific type, and can be disabled at game start through the settings menu. Rise of Cosmic Industry is composed of 7 modules Factory Automation, Space Exploitation, Orbital Infrastructure, Realistic Development, Fallen Empire Buildings, Cargo Ships, and Shipping Costs. I've set out to fix this, introducing new mechanics, with the intention of being as compatible as possible. Not only that, but critical methods of industry that should be utilized by space-faring empires are missing entirely. Industry in Stellaris is simple, and abstracted to the point of not making much sense. Note: Given how this mod affects development, it is not recommended to try adding it to an existing save.
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